Cats, statues and tomatoes in DA: The Veilguard
VeilGuard. How much has already been said about his account and written in different format: reviews, thoughts, impressions … and how much more will be! I immensely love this other beautiful universe for the authorship of BioWare and, having passed the last part, I could not help but realize my emotions and creative potential in life and not share this with readers of SG blogs. Since, despite all the personal zeal, I do not consider myself a special connoisseur of this universe, and there are no thousands of hours of refinement behind me and all that is at least somehow connected with Lor (books, comics, etc. D.), then analytical work in my performance will have a very modest degree of usefulness and importance.
However, the answer to what form to embody your love for DA came quite quickly: Photo report From the scene! You can treat this part of the series in different ways, but one cannot take it alone-it is done Picture. Well, of course, during the passage with each player (and I am not an exception), funny cases \ bugs, worthy of the screens and honorary place in the section with memes, occur.
I see it important to note that this blog does not carry any assessment gameplay component \ plot / contribution to the development of a series and other fundamental criteria. There will be neither criticism, nor praise of both these components and games as a whole. I will focus purely on Visual-graphic side of the game. So, the purpose of my blog is to deliver aesthetic pleasure, maybe a little to amuse and nothing more.
Structurally, I will divide the blog as follows: landscapes by locations and a separate series of photographs of the plots I have chosen and comments on them. As you could already read in the name, these will be cats (and a little other living creatures), statues and all kinds of eating in all of their splendor. A faithful assistant was again a convenient and flexible BioWare photo editor (he also helped me capture the beauty of Mass Effect: Legendary Edition) in my last photo blog.
Graphics
First I will talk about the schedule Cosmobet Casino UK in general. In my modest opinion, the quality of work on graphics in our time should be traced not by the way the game looks in statics, but by the way it looks and feels in dynamics. And with this VeilGuard`a has no problems. Designers did excellent work with elements with complex physics: hair, raincoats, skirts and all the like look excellent and, more importantly, they are felt alive.
fluttering in all places during the jump Lucanis
CO light I have a difficult relationship. They worked with him so well that sometimes even too much. The slightly lit places look beautiful (especially if the light is warm), but they strove to leak their eyes from bright locations. And it seems like it is quite logical with objects like lava, but the sunlight beat me as if I’m undead. And if you also play in a dark room … This is especially true for the elven forest of Arlatan. The number of whistles and swaying herbs did not hurt not only to me, but also the frequency of personnel.
As a visual example of “Vlavity” I will give two surviving identical screens, where on one in the photo editor I twisted the brightness to an acceptable level (by the way, I acted so periodically with the rest of the screenshots). In my opinion, without these excessive glare it looks better or at least more durable.
Separately, I will note a small pleasant detail. In the game, where platforming is present in large quantities, it was nice to see separately worked out animations to find the character on the edge of the cliff along with a change in facial facial expressions.
By the way about facial expressions. Even the most “gloomy” characters go here with the expression on the face of Chillov guys. It looks very funny. The best example is my beloved Lucanis (obsessed Assassin, who is very annoyed by the detail that he now lives in his body), who almost always presses the gap. On the screen below, I accidentally came out on the composition almost the same meme (the following fact makes the following fact even funnier: if the GG does not romance Lucanis or NEV (female character on the right), then they rush each other).
This is due to graphics or not, but performance suffered largely. My systems correspond to the recommended, but it was more comfortable to play in the middle. After some time, the game had to be restrained to return the number of personnel to normal. I note that I played a pirate, therefore, the problems were probably caused by this, or optimization could already be corrected in patch.
Gallery of locations
Well, now, after some general thoughts, let’s move directly to the declared topic. Let’s start with a general type of location.