Tarfs of a ram type. Review Dwarves: Glory, Death and Loot

Simple and incredibly protracting game about creating a clan of dashing dwarves. Bright representative of the genre “Well, another race”.

The game is declared for the Windows platform.

Name Dwarves: Glory, Death and Loot Very entertaining. But doubly liked that one of the key mechanics of the game was served through it. The fact is that when creating a clan, you can choose Glory or Death game mode.

Glory gives a revival at the end of the winning battle for all our fallen dwarves. This gives their constant pumping and a certain stability of the party.

Death leads to the final death of all the soldiers who fell in battle, but it awards a triple size of stones for global progression.

Whatever mode we choose, we need to form a dwarf clan.

Initially, there are two warriors with the simplest equipment. From this start you need to start.

It is worth running Tutorial, who will introduce the basics of the game. Nothing complicated, useful.

The clan is formed in several windows. Keep in mind that some opportunities will become available as you pass.

One of the main places – shop (so named https://spinsamurai.co.uk/ the tab so Entrance). There are three most important things here:

Choosing opponents for the next battle. The compositions of the units of enemies can be very different, you need to choose opponents on the shoulder.

In a separate tab Shop Unique types of weapons and useful functional things are sold, such as the opportunity to retreat or random award chest.

IN Formation We are trying to choose the tactics of the clan in battle as efficiently as possible. In the sense who runs at what speed and how interacts with others.

Tactics are unique, designed for a certain composition of classes in the detachment and giving certain measurable bonuses.

There is a repository Storage. We throw off the equipment that is not needed there so far. It can even come in handy later. There is not so much place there, by the way, so – it is necessary to accumulate objects wisely.

Of course, the clan is growing. You can build it in detail in the window Inventory. New warriors and equipment appear. Maximum, at the same time in the detachment there may be up to 10 fighters.

Each unit can be provided with weapons (sometimes weapons + shield), helmet, shoulders and two passive objects with useful properties.

There is a forge Forge, which is able to improve the quality of equipment. Displacement gives an improvement in stats and passive bonuses to choose from.

Personally, the process seemed to me a little uncomfortable. For example, you must first remove the subject of uniforms from the warrior, and for this, hand him a temporary analogue. The improvement system is blowing out when one improved from four items of the same type is obtained. And in order to achieve the next grade, you must already have 4 pumped things. It’s somehow much too much, as for me, despite the fact that they fall from enemies and only clothes of zero grade are sold..

There is a global progression system in the tab Skills. Sooner or later, our clan will meet the enemy, who is not on the teeth and you will not be able to escape. Then there is a losing race and issuing us a certain number of crystals for pumping. Strengthenes look very good, but progression itself goes, frankly, slowly. Crystals are given not enough, the cost of each subsequent point of improvement increases.

So. So we got to the main and, part -time, to the most spectacular part of the game. To the battles.

When the enemy is chosen, we rush into battle. It passes according to fairly simple rules.

Dwarves attack exactly with such a system that they are located in the inventory tab. They run in a wave towards the opponent’s detachment and the zaruba begins.

Personally, I really liked it possible even a unique (I didn’t see the like in such games). The fact is that each unit, equipped with weapons and equipment, has a mass equivalent. The fighter with his weight seems to hit the enemy and, depending on the ratio of the masses, they fly apart.

And since warriors have specialization, fights turn into a very tactical event.

It is reasonable to let heavy tanks ahead that will not allow our system to break, then Damagers and behind the frail magicians. But it’s not exactly. I can only say one thing – it looks very cool.

Enemies are furious, often the most unpleasant elite or bosses are observed in their ranks.

If the battle is clearly not on the shoulder, then you can escape from it by chering a white flag. This opportunity is earned by five victories in a row or bought in a store for gold, the more victories are not enough for a full charge (for example, there are two of their five victories), the more expensive.